STORIES FOR CHANGE
MEXICO <> GUATEMALA <> COSTA RICA
PANAMA <> COLOMBIA
With the aim to bridge the tech and creative industries, both ways, and foster the early adoption of new technologies, we are going to bring together a group of Filmmakers, Storytellers and Developers to prototype disruptive ideas in Mexico, Panama and Colombia through innovation and storytelling.
Following design thinking techniques participants (filmmakers, designers, storytellers, artists, developers, gamers, etc) will work in multidisciplinary teams of 5 to re-think local challenges (tourism, education, entertainment, mobility, etc) and propose innovative solutions with emphasis on content and storytelling.
The experiences will be showcased at a local open doors event where attendees will be able to experience first hand their ideas, and all the ideas generated will be collected and displayed at our digital gallery of "Entertainment & Innovation".
BitBooks_ Winning project of Guatemala at TEDx'18
White wall is a kit of extended realities with content from museums around the world with the possibility of individual or massive reproduction.
This project solves the time-space restriction space-time between users and galleries and democratizes the access to culture. It also helps reduce the digital and cultural gap and supports cultural diffusion as well as dedicates some of the incomes to preserve historical ruins and monuments (heritage preservation).
Maria Infante - Humann
Alberto Rodríguez - Ak Comunicación
Guillermo Legorreta - DreamoVR
David Díaz Medina - Wulf Media
Gilberto Balderas - GD Mexico
Margarita Guille - Ita Boutique Social
Edsel Anaya - Cuarzo Media
Choose Your Movie
App that allows you to watch movies that came out of the theaters some time ago at any theater at a reduced cost. You chose the movie, the theater, the time and the company!
This solution reduces the number of empty seat at regular projections as well offering the user the opportunity to watch any movie they want even if it's out the theaters.
Darío Urdapilleta - VirtualWare
Mario León - VirtualWare
Adriana Islas - Trebatu
Elidia Marcos - Trebatu
Adriana Herrera - Trebatu
Roman Ben Salem
Eso Va Cartagena
Eso Va Cartagena proposes to open a digital gallery with Mixed Reality on the walls of the old town of Cartagena de Indias to offer a more inclusive look into the city and promote its emerging artists.
It also offers a Premium service for those who want to experience real Cartagena beyond the gallery and you can book local experiences with the exhibited artists who invite you to know their ateliers and buy their work.
Rebeca Peña - Fundación Huella Sostenible
Clemetyne Chambers - TiCartagena
Eileen Martes - Sentidos de la Tierra
Valentina Gutierrez - Universidad de Cartagena
App that improves the experience of attending a concert by reducing the non quality time we spend queueing at the toilets, bar, etc. It also alerts you in case of incident and helps you find your friends in case you get lost.
Don't miss your favorite song!
Juan Carlos Cuevas
BitBooks are interactive pieces of AR content that through storytelling foster experimental learning amongst students.
Each BitBook contains a short story that, in the shape of a story, invites students to join exciting expeditions, adventures, etc, to learn about different subjects such as Geography, History or even Maths!
The best part is that by pairs, or groups, students receive a different piece of content so afterwards they must interact between themselves so as to share what they've learn with each piece of content.
The team was invited to present their project at TedXGuatemalaCity -> video coming soon.
Denis Guerrero - Filmmaker
Alejandro Valenzuela - Entrepreneur
Holly Millán - Graphic Designer
Norman Vicente - Apps Developer
HyperCircus wants to create a new kind of interactive experience where anyone can feel the excitement of being in the circus as well as interacting with animals on stage and create hyper sensations and allow the introduction of mythological animals, dinosaurs on the scene as well as changing the role of passive spectator to active being able to see what the artist sees (the one who walks on the tightrope for example).
It uses a lenses that mix the different realities such as virtual or augmented reality, in order to increase the sensations within the performing arts.
Liah Violetta García
The game proposed a new and more engaging form to consume news by combining digital notes with geolocalized pieces of augmented content through the city -nearby your location-. It also offers a customized prizes -provided for our advertising partners- for those who collect points by unlocking the geolocalized pieces of content.
This "game" aims to trigger the habit of reading the news amongst young generations, and it also opens a road for new forms of information consumption.
Andrea Mazariegos - Media Managers
Silvia Lanuza - Media Managers
Luis Lucano Brimaz - Media Managers
Cristian Ramírez - Media Managers
Pamela Avilés - Media Managers